The Twin Handle is an accessory that makes the KINVENT Muscle Controller easier to handle. The classic plug is removable, so you can switch it according to the needs of your evaluation. It is suitable for measures that require a stable and controlled two-handed grip. The use of a hand-held dynamometer has never been so comfortable.
This assessment tests the maximal capacity of a muscle group in a specific situation. The max corresponds to 100% of the strength abilities. It is related to a short and strong physical effort and it is very helpful as a work reference. The most relevant measured parameter is the Force Peak.
This assessment allows to measure the ability to keep a physical effort over time. It is related to a long and sustained effort. The most relevant measurement indicator to describe the stamina is the average of the strength kept on a long given time. This evaluation highlights the fatigue rate of force as well.
Exercises are customizable in order to train the patient or athlete on a targeted zone and optimize the work. Following the assessment results, the target zone is adjustable to a percentage of the max evaluation.
Based on the assessment reference, you will train your patients on a specific number of repetitions to reach a specific target (% of the max). With the Reps Counts, you will control in real-time the achievement as well as the pace of the repetitions. A repetition is counted when there is a muscles contraction & release cycle.
On the opposite of the Reps count, this exercise requires a sustained and static movement instead of squeeze & release contraction cycles. It implies to keep the muscle contraction while keeping a steady position, and it requires control and accuracy of the level of strength. You can set a target for your patients.
Meet Karl, the KINVENT’s kangaroo who moves in different playful setups. The games are customizable in order to train the patient or athlete with fun and towards a target, which can be adjusted in terms of percentage of the Max Evaluation, depending on the assessment results. Moreover, there are 10 levels of difficulty for each game, proposing an extra challenge to the patient/athlete.
Karl is a Scuba Diver! Your patient will have fun controlling motion and strength in order to avoid the mean fishes while collecting a fortune of pearls and diamonds.
This rehab-game makes Karl evolve with his hang-gliding in the desert. Controlling their strength and motion in order to make Karl avoid the cactus while collecting as much as possible of tree-leaf and butterflies, your patient will be happy to play.
- Static and dynamic balance in a wide range of movements (Stance, Squats, Counter Movement Jump)
- Connects to KFORCE App to monitor the patient’s or athlete’s progress.
- Measure range of motion of joints
- Electronic app connected goniometer